Say Something Bunny
“Say Something to Bunny”, by Alison Kobayashi was a massively entertaining piece that captured how unique media works can truly be. Her amazing piece held many key elements on film and art are represented and displayed, in which we as students were lucky enough to witness in our own lecture. To make this piece she used archived material found on an old recording device. She studied a recording from the mid 20th century for 6 and a half years trying to decode what was being said. The archival material is extremely significant because it gives the audience into the past while the conversation was taking place. Once the this in turn makes the work feel easier to grasp and comprehend.
She also was able to make this masterpiece by making her work an interactive piece. The way that Kobayashi constructed “Say Something to Bunny” she makes the viewer feel as if they are part of the film. The interactivity of the piece helps connect and mold the audience together to become active participants within the project. Which in turn causes a sense of unity and of community. This in turn is important because establishing a community helps create a sense of balance and relationships in between the viewers. Media work thrives off of interactivity and community because it is the backbone to our work.
She also was able to make this masterpiece by making her work an interactive piece. The way that Kobayashi constructed “Say Something to Bunny” she makes the viewer feel as if they are part of the film. The interactivity of the piece helps connect and mold the audience together to become active participants within the project. Which in turn causes a sense of unity and of community. This in turn is important because establishing a community helps create a sense of balance and relationships in between the viewers. Media work thrives off of interactivity and community because it is the backbone to our work.
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